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  • Clients often look at their targeting display rather than their navigation panel, leading them to report their destination system (since it’s targeted) rather than their actual system.  This may also cause them to report “Unexplored” or “Deep Space” as their location.
    You can avoid this by checking the client’s location on the Galaxy Map once they are friended: A green icon will appear on the Galaxy Map representing the in-game location of each person on your friends list, and the first tab of the Galaxy Map will also identify each friend located in the currently highlighted system.
    Xbox Note: The Xbox profile will show the current system of each player that is in game unless that player is accessing Xbox Live through multiple devices at the same time (such as the Xbox and  Smartglass App).  This allows for a quick way to confirm the client’s location without having to navigate the Galaxy Map.
  • The game’s font makes certain letters and numbers look very similar to the untrained eye.  Common mistakes involve the numbers 0,1,2,5,8 and the corresponding letters O,I,Z,S,B.  
    All procedurally-named systems follow a fixed format of ending with “LL-L LN-N” or “LL-L LN”, where “L” represents a single letter and “N” is one or more numbersdigits.  Not all clients realize this, so they may think the second portion is a number (e.g. “84” when it’s really “B4”)
  • Clients occasionally report the name of the currently targeted body or their “neighborhood” rather than their system name.  This is usually the case if the last part of the system name is something like “B” or “AB 2”.  In most cases, the system name is the same as the planet/star name minus the suffix, so it’s easy to determine the correct name.

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