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titleWork In Progress

This page is actively being worked on. Information here may be inaccurate or incomplete.

Table of Contents

 

It takes a special CMDR to want to be a Fuel Rat. Fuel Rats fight against the galaxy’s greatest foes: Time, instancing, distance, and the countdown as a CMDR’s cabin atmosphere runs out. We need CMDRs who are enthusiastic, disciplined, and willing to go way above and beyond the normal call of duty. If we can possibly save a client, we will.

The Fuel Rats is strictly non-PvP. Our only enemy is instancing. As a fuel rat you will use skill and speed to get to clients, and advanced evasion tactics to manoeuvre around obstacles. Refuel, don’t provoke or get provoked.

If you’re our kind of CMDR, we’ll welcome your assistance.

Before you sign up, think about whether you’re willing to:

  • Cooperate as part of a team, to do great things
  • Lead when leadership is needed
  • Follow when following is the right thing to do
  • Do whatever it takes to rescue clients
  • Generally be a cheerful, funny, helpful, Fuel Rat

 

About the Fuel Rats and Our Ethos

The Fuel Rats are a more or less flatly structured collective of equals. By necessity, there is SOME form of management in the form of the Ops Team and the Overseers, but by and large, the Mischief operates by means of unity towards a common goal. Disagreements are worked out by listening to each other, suggesting solutions, and (hopefully) deciding collectively what to do. Our collective is more like the communes of the ancient Greek philosophers Aristotle and Epicurus: they did not need government or leaders because they were basically in agreement about what needed to be done. The “collective” is a team, sharing a common goal. Military units have to resort to hierarchical command-structures in order to get people to do the right thing in a situation where disagreement is fostered by political pressure. In the Fuel Rats we prefer to expect people to do the right thing. If someone doesn’t fit in, they’ll get polite suggestions to find another hobby than Fuel Ratting.

 

Even though we are leaderless, we are a collective; the actions of each individual reflect on how others perceive the collective. Every one of us makes all the Fuel Rats collective look good. Which also means that if one of us is misbehaving, they make all of us look bad. If one Fuel Rat feels another is making the collective look bad, your starting move should be: “Hey, please think how your behavior reflects on the collective.”

We are The Good Guys and first and foremost our job – our only job – is to save stranded pilots quickly, courteously, and professionally. Some of us are fairly serious role-players. By all means, role-play if you like. Or not. If one of your fellow Rats is role-playing, it’s probably nice if you play along.

Since the game hasn’t got a very good fee-structure or means of exchanging wealth, we talk a lot about charging a 100t of platinum, an arm, or a liver. If you want to work something out or role-play something with a rescuee, have fun.

Please do not mix other game-play with your Fuel Ratting; while you’re out on a rescue, you represent the lot of us. If you decide to get creative, just be thoughtful.

The Fuel Rats are not a war guild. Yes, we’ll equip good shields, fast ships, even guns, but it’s hugely unlikely that a Rat-pack will go to war. After all, many of the Rats are on different sides and factions. When we’re being Fuel Rats, we’re all on one side: The Fuel Rats. Otherwise… it gets complicated.

Info
The Doctrine of Individual Excellence: If we do our best, individually, then collectively we’ll be awesome.

Fuel Rat Roles. Rattatoon.

 

Suggested Ship Loadouts

In truth, any ship can be made to serve as a Ratting ship, although the nature of our service often leads to certain types of ships being preferred. The most frequent ship to be found in the hands of Rats are the Asp Explorer (The RAsp) and the Anaconda (Rataconda), due to their superior jump range and flexible modules.

There are a few things that come as a bare minimum to enable your ship to refuel another though:

  • Cargo Hold: Limpets need space to be stored in, so you need a cargo hold with enough storage space (1t per limpet).
  • Fuel Scoop: Our clients often end up in inhabited space. Even there, scooping fuel can be tricky, yet without a fuel scoop … you will soon find yourself in serious trouble.
  • Limpets: All nice and well, yet without limpets, all your shiny ship would be very, very useless. Don’t forget to resupply your stock through [RESTOCK] at a station’s menu. You should carry at least 10 limpets, better are even more, but not too many. T9 vessels, for example, can be very fuel hungry – ten limpets might just be enough to get such a client to the next station.
  • Fuel Transfer Limpet Controller: This is what programs, launches and guides the limpets on their way to the client.
  • Extra fuel tanks are optional and depend mainly on the class of your Ratship. Note that increased fuel capacity reduces plottable jump range.
  • Weapons are not required. You are free to take them with you, of course, yet they reduce your jump range, and Rats usually like to run rather than stand and fight, and thus invest in stronger defensive mechanisms or speed anyway. We usually do not run into trouble through rescues, yet it happens (very, very seldom).

 

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titleRatting on the side

Note that you do not need a dedicated Rat ship to do your ratting in. Many rats prefer to customize their ship for ratting by using light, class D modules and foregoing weaponry for added jump range and speed, but as long as your ship has a fuel transfer limpet controller and a few limpets, any ship in your shipyard can be used for ratting. People often rat 'on the side' while out doing other things, like mining, exploring or combat. Especially on long range exploration trips, many a client has been saved by a rat that just happened to be in the neighborhood, rather than thousands of light years away.

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The Road Trip Rat – Asp Explorer : Old Faithful. A great all round Rat Ship, when you're not doing Robigo that is.

Top Speed: 250 (340)
Fuel Capacity: 32t
Cargo Capacity: 48t
Unladen range: 36.43LY
Full tank range: 33.73
Fully laden range: 29.82LY

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The Rat King – Anaconda : OK, now

your

you're just showing

off…

off...

at

At least it isn’t gold.

Top Speed:180 (240)
Fuel Capacity: 32t
Cargo Capacity: 320t
Unladen range: 33.91LY
Full tank range: 32.69LY
Fully laden range: 22.14LY

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The Soccer Mom Rat – Hauler : Cheap and functional, not a bad rat ship if you can block out the giggling clients.

Speed: 200 (300)
Fuel Capacity: 8t
Cargo Capacity: 8t
Unladen Range: 34.34LY
Full tank range: 26.16LY
Fully laden range: 20.62LY

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The Usain “Rat” Bolt – Cobra MK III : Quick and nimble. Your clients will wonder what that blur was.

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The Dad Rat – T6 Transporter : Fill your bathtub with fuel, this can ONLY end well.

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The Diamond in The Rough Rat – Diamondback Explorer : When you want something simple and functional and to look cool while you’re ratting.

 


 


 

IRC and Communications

Rescue Workflow

Debriefing

 

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